Itchy! is the game I developed for GGJ 09 in Ankara. The theme was “As long as we have each other, we will never run out of problems.” and one of the adjectives “affectionate”, “patriotic” or “missing”.

In the game, we find ourselves a bug trying to survive on the skin of a reptile-like giant (relative to the bug of course). The problem is, the bug needs to run and eat the foods on the skin, but this makes the beast itchy, and he scratches the itchy places on his skin. We, the bug, cannot see his entire body, but we try to predict and escape his scratches by interpreting the noises he makes. The skin is clustered into irregular cells and regenerated every time, so we cannot memorize the map.

Download Itchy 1.01

Visit Itchy’s page on GGJ.org

The idea emerged from the “problematic togetherness” in the extreme asymmetry of a parasite-host relationship. The purpose of this work is creating interesting and unique gameplay with a simple structure. So I mostly focused on the core components and parameters that define the gameplay. The maps are automatically generated from Voronoi diagrams because they resemble a reptile skin, and they give us an irregular cellular structure that allows complex strategy to emerge from a simple conflict. I also recorded and created beast sounds. The audio is critical in the gameplay, because the bug avoids the host by hearing its groanings.

Işık Barış Fidaner is a PhD student in Boğaziçi University Computer Engineering department in İstanbul, Turkey.

Also look at: Dijital Oyun Kültürü


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  1. […] About Itchy […]

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